Your ‘spirit’, as this ability is called, is then put to the test as Goha, the company making the cards in the game, decides that it wants to own the variant (like what Hasbro did to Commander, if Hasbro was ruled by a comic-book villain), and puts on a Goha City-wide battle royale to see who comes out on top. The winner gets a ‘Goha-Makes-Your-Dream-Come-True-Boopity-Boo Ticket’ that grants its owner a single wish. It turns out that you’re a natural and have the ability not to make your opponents too salty after grinding them into the dirt - a rare thing in a card game, I assure you. The cast of the anime Yu-Gi-Oh! SEVENS get together to teach the new kid (you) how to play this variant. The Battle Royale - the third part of the editorial nightmare that is the title of this game - is what Konami is hanging the story on. From there you play monsters, spells and trap cards, and then attack your opponent, trying to crush their monsters and chip away at that all-important LP. Each player starts their turn by drawing either a single card or enough to get your hand back up to five cards. You and your opponent each have 8000 life points (LP).
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